v0.2 New Game Mode, Tutorial, SFX, Polish!
Paper Towel Royale » Devlog
Major update:
- Features:
- Tutorial level
- Hittable dummy in Tutorial Level
- FFA game mode (only 1 stage and no visual scorekeeping yet but it does keep score)
- Respawning is now independent of a "respawn point" (removed old spawn points)
- Polish:
- New respawn animation
- Are you sure you want to delete your account choice
- Only ask to go to tutorial if a player's playtime is under 5 seconds
- Made box hurt scaling animation a bit better
- You can now go back to the menu with escape/b button and removed back button in LocalConnector screen
- Added a special icon display to all player icons
- Special bar has been removed. It is now seen on the icon itself.
- Added official support for left/right arrows on choosers (they appear/disappear accordingly now)
- Added a slight pulse effect to gamepad button UI
- Team select screen only appears if the gamemode has teams
- Awesome animated menu opening
- Team select screen only appears if the gamemode has teams
- Redid team introductions to work with FFA game mode
- Animated menu opening
- Added a caret to the keyboard
- Stylized the keyboard better
- Added notification that keyboard character limit reached and removed where I disabled the keys themselves (which made it hard to see where you were selecting)
- Added background to stage introduction text
- Made left and right choices visible on game settings screen
- Added a background for the game settings screen
- Redrew all the game mode icons
- Made player name text a bit more visible
- Made game load faster when ready to play after choosing settings
- Made damage sound volume proportional to damage amount
- Gun sprite now fades when reloading
- The weapon released in spin special now pierces boxes
- End match screen is much simpler
- Added chip fill effect to special bar
- Added animated arrow for tutorial
- Sounds:
- Navigate UI
- Submit UI
- Respawn
- Player spinning
- Release spin special
- Player hurt
- Box spawn in
- PTR title voiceover
- Match over
- Join
- Disconnect
- Roll
- Unroll
- Go back / cancel
- Game start (3, 2, 1, go)
- Missile Launch
- Explosion
- Crate hit
- Crate break
- Out of ammo
- Small shot
- Uzi
- Shotgun
- Pistol
- Player land
- Player die
- Fixes:
- Fixed score being added to the wrong team!
- Fixed moving with a moving platform when inside of it.
- Fixed some ready/unready issues in LocalConnector
- GameTime now displays more accurately
- Fixed "New Stage" button not accounting for the current gamemode
- Fixed delete account threw error
- Fixed respawn points not being correctly reserved
- Fixed where rolling off a cliff and respawning retained your rolling movement speed
- Fixed where player wouldn't stick to moving platform while it was decending
- Fixed where explosion sound wouldn't play when missile didn't hit anything
- Fixed where boxes didn't have friction on the ground
- Fixed where boxes particles gameobjects weren't getting destroye
- KillFeed and KillFeedText now handles multiple messages at once and is reliable
- Fixed where game end screen was empty when ending the match before the game started
Files
*OUTDATED* Paper Towel Royale v0.2.zip 26 MB
Aug 29, 2024
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Paper Towel Royale
2-8 Couch Co-op PVP Shooter
Status | In development |
Author | Coatline |
Genre | Shooter, Action, Platformer |
Tags | 2D, couch, Indie, Local Co-Op, Pixel Art, PvP, Team-Based, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- v0.771 Fixes15 days ago
- v0.77 QOL & Polish Update16 days ago
- v0.76 Hotfix18 days ago
- Fixes + Some Shop QOL24 days ago
- v0.76 New Background, Stage, and Polish26 days ago
- v0.75 - Lots of QOL + Controller Rumble30 days ago
- v0.65 The Town Update + Steam Roadmap!37 days ago
- v0.5 Game Rules Presets & Player Survey84 days ago
- v0.4 Hats! (and more)85 days ago
- v0.35 Match Modifiers & UI Polish!88 days ago
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