Update v1.05


Hi everyone! I finally decided to cut this update off, mainly because I feel like these things should have been included in the initial launch. There's not a lot of new features, but there's a lot of bug fixes and various polish. I DID add a few music tracks that I have been working on, but they are by no means final. Some of them are bad, and I only added 2 + a stage introduction one that's not that great.


I am working on this game in all of my free time; the only thing holding me back is school and applying for scholarships. Just know that I would absolutely LOVE to add online matchmaking and multiplayer to this game. No promises since I have ZERO experience developing an online game.

Anyways, enough yapping. Here's an approximation of all the changes:

Features:

  • Prototype menu music
  • Prototype game music
  • Prototype stage intro music
  • Prototype store music
  • Much improved game score UI
  • Support for different tiles having different movement speeds and such
  • Wall sliding
  • Missile special now has two modes before and after releasing the special button so you can aim it.
  • Overhauled the tutorial
  • Added different bullet graphics for each bullet size (large, medium, small, shell)

Accessibility:

  • Controller connect/disconnect notifications
  • Detected controller display in the connecting screen
  • An option for ending the game early
  • Changed to where players always take the color and outline color of their team
  • Added gear keybinds indicator into lobby

Polish:

  • Added the ability to hold the "A" button on your controller to speed up the end game screen
  • Improved some of the special icon graphics
  • Going through tubes should feel better (but also a bit more broken when rotating the player)
  • Bullets no longer hit the spring
  • Tweaked the spring
  • Added names to the mouths and eyes
  • Implemented debug mode
  • Colored the account choices depending on what player number is choosing
  • Made camera stay centered in lobby
  • Animated shopkeepers a bit
  • Added names to eyes and mouths
  • Added rotation to the target spawner in tutorial
  • New splash screen
  • Player name text now slightly scales with camera size
  • Fixed where tutorial explodable wall wasn't breaking on explosion

Fixes:

  • Fixed SO many frame-rate dependent behavioral issues
  • Fixed default eyes blinking animation
  • Fixed incorrectly applying gun recoil in the y direction
  • Fixed friendly colliders bug in casual player controller
  • Fixed missile trail being slightly too big
  • Fixed where spring would get stuck in ground when using spin special on top
  • Fixed where you could get stuck on platforms with part of you hanging below them, unable to jump
  • Fixed where you can jump off of the lobby interactable
  • Hopefully fixed where your settings would seemingly randomly reset to their default struct data values

Files

Paper Towel Royale v1.05.zip 70 MB
5 days ago

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