Update v1.05
Hi everyone! I finally decided to cut this update off, mainly because I feel like these things should have been included in the initial launch. There's not a lot of new features, but there's a lot of bug fixes and various polish. I DID add a few music tracks that I have been working on, but they are by no means final. Some of them are bad, and I only added 2 + a stage introduction one that's not that great.
I am working on this game in all of my free time; the only thing holding me back is school and applying for scholarships. Just know that I would absolutely LOVE to add online matchmaking and multiplayer to this game. No promises since I have ZERO experience developing an online game.
Anyways, enough yapping. Here's an approximation of all the changes:
Features:
- Prototype menu music
- Prototype game music
- Prototype stage intro music
- Prototype store music
- Much improved game score UI
- Support for different tiles having different movement speeds and such
- Wall sliding
- Missile special now has two modes before and after releasing the special button so you can aim it.
- Overhauled the tutorial
- Added different bullet graphics for each bullet size (large, medium, small, shell)
Accessibility:
- Controller connect/disconnect notifications
- Detected controller display in the connecting screen
- An option for ending the game early
- Changed to where players always take the color and outline color of their team
- Added gear keybinds indicator into lobby
Polish:
- Added the ability to hold the "A" button on your controller to speed up the end game screen
- Improved some of the special icon graphics
- Going through tubes should feel better (but also a bit more broken when rotating the player)
- Bullets no longer hit the spring
- Tweaked the spring
- Added names to the mouths and eyes
- Implemented debug mode
- Colored the account choices depending on what player number is choosing
- Made camera stay centered in lobby
- Animated shopkeepers a bit
- Added names to eyes and mouths
- Added rotation to the target spawner in tutorial
- New splash screen
- Player name text now slightly scales with camera size
- Fixed where tutorial explodable wall wasn't breaking on explosion
Fixes:
- Fixed SO many frame-rate dependent behavioral issues
- Fixed default eyes blinking animation
- Fixed incorrectly applying gun recoil in the y direction
- Fixed friendly colliders bug in casual player controller
- Fixed missile trail being slightly too big
- Fixed where spring would get stuck in ground when using spin special on top
- Fixed where you could get stuck on platforms with part of you hanging below them, unable to jump
- Fixed where you can jump off of the lobby interactable
- Hopefully fixed where your settings would seemingly randomly reset to their default struct data values
Files
Get Paper Towel Royale
Paper Towel Royale
2-8 Couch Co-op PVP Shooter
Status | Released |
Author | Coatline |
Genre | Shooter, Action, Platformer |
Tags | 2D, couch, Indie, Local Co-Op, Pixel Art, PvP, Team-Based, Twin Stick Shooter |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Japanese, Korean, Portuguese (Portugal), Portuguese (Brazil), Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- Patch v1.0512 days ago
- Paper Towel Royale Early Access Released!22 days ago
- v0.85 - Major Changes53 days ago
- v0.771 Fixes95 days ago
- v0.77 QOL & Polish Update95 days ago
- v0.76 Hotfix97 days ago
- Fixes + Some Shop QOLNov 20, 2024
- v0.76 New Background, Stage, and PolishNov 18, 2024
- v0.75 - Lots of QOL + Controller RumbleNov 14, 2024
Leave a comment
Log in with itch.io to leave a comment.