Exigent Ecosystem
Made in 48 hours for Ludum Dare 46
(made in 2020 at 13 years old)
Goal: keep the ecosystem alive by not letting the population of any species get to 0
Controls: WASD to move the camera around, scroll wheel to zoom in, and r to restart. By clicking anywhere on the screen, (that is viable) you place down the current object selected. To select different objects, press 1-4, 1 being plant, 2 being bunny, 3 being fox, and 4 being bear.
About animal behavior: animals have 6 different states. Searching for a need, chasing/going that need, consuming that need, running from a predator, and in labor. The animals will do what they need to do the most. EX: if they are more thirsty than hungry, they will look for water. This does not always apply for the reproductive urge as they will not look for a mate unless the bar is filled to the brown line. This is just so that they do not have a ton of babies. Obviously they will not reproduce unless they are of opposite sex (determined by fur color: darker = male; lighter = female). The number of babies is random and can range from 1 to 5.
*Bears will only eat bunnies if pretty hungry
*Sorry about the cruddy music there is a toggle to turn it off
Visit help screen for more information
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Coatline |
| Genre | Simulation |
| Made with | Unity |
| Tags | Ludum Dare 46 |
| Links | Ludum Dare |

Comments
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This is a really cool game! You should add building mechanics